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NPC Generator

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Advanced [show]


Therai Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. He keeps his long red hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He left for the south, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker, Pacifist. Bonds: Attractive, Immigrant, Slave. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Therai Contempt, Male Tiefling Adept 4
Medium (6'1") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 44000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Nash, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, typically a more casual-formal manner. His hair, while still mostly chestnut, has prominent grey streaks. He has green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Nash, Male Human Warrior 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)10 (+0) 10 (+0)15 (+2)
Skills Investigation +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Joser Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of the four houses of cards around his neck, and a greataxe on his belt. He has silver hair. He has several tiny topaz earrings on each ear.

Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.

History: He was born in the east. Joser was born on a far eastern plains where he grew up under the tutelage of his father, an expert Banker. He left for the east, certain he would find work there.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Rich, Immigrant. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Joser Whispermouse, Male Halfling Warlock 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 13 (+1)17 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 2 Antitoxin.


Social Check DCs


Bilbron Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'7" and is a bit bulky. He is very muscular particularly in the legs. He wears white leather gloves, a white jacket, and tight pants. He has wavy golden hair. His thin eyebrows rest above his beady blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Ugly, Shy, Impulsive. Bonds: Nature. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Bilbron Silverthread, Male Gnome Adept 11
Small (3'7") Gnome, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 63 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 12 (+1)18 (+4)
Skills Performance +8, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: Alexandrite (1200 gp). Black pearl (1200 gp). Chrysoprase (30 gp). Banded agate (10 gp). Emerald (1300 gp). Tiger eye turquoise (10 gp). Lapis lazuli (10 gp). Eye agate (10 gp). Golden pearl (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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