Rathkran Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and tan handkerchief worn on his right side, and carries kukris. He keeps his long white crest kept up in a rat tail. His eyes are gold and catlike.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Rathkran was born in the west. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's attracted to the PC.
Ideals: Fighting, Persistence. Bonds: Enemies, Has a crush, Adventurer, Rich. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 77 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 2300 gp. Brown-green garnet (40 gp). Azurite (16 gp). Lapis lazuli (16 gp).
Ghâm Kimberley, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is kept up in a ponytail inside a feathered hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich southern family. After coming to the age of reason, Ghâm took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Rich, Slave. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 600 gp.
Rael Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is unkempt and raggedy. His brown eyes have a joyful gleam in them most of the time.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He plays an instrument quite well.
History: The child of a Herbalist, who enjoyed hunting, Rael was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rael took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero; and he is content
Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Layabout
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 12)
Armor Class 12
Hit Points 81 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp. Rich purple corundum (1600 gp). White pearl (140 gp). Alexandrite (1400 gp). Deep green spinel (140 gp).
Tricking Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey costume with the symbols of magic on his torso. His black fur is lengthy. He has copper eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Tricking lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has passion for adventuring and risk.
Ideals: Entrepeneur. Bonds: Enemies, Family, Adventurer. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
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