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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Warryn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and a wedding ring on his right hand. His chestnut hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a very good compulsive liar and kleptomaniac.

History: Gifted from a young age, Warryn studied abroad. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He was granted psionic powers by his dying brother.

Motivation: He is content; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Mundane, Racist. Bonds: In love, Criminal record. Occupation: Hunter

Voice: Prounounces S like Z

Attributes [hide]

Warryn Daergel, Male Gnome Fighter 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 38000 sp.


Social Check DCs


Valafar Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. His silver hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Valafar was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Adventurer. Occupation: Courier

Voice: Prounounces S like Z

Attributes [hide]

Valafar Anguish, Male Tiefling Barbarian 7
Medium (6'5") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 58 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)18 (+4) 11 (+0)19 (+4)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon, Giant, Gnome, Aquan
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Aramil Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His black hair is knotted and matted. He has gleaming, smiling amber eyes.

Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has drifted from career to career and currently works as a Engraver.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and sabotage a competitor

Ideals: Gifted. Flaws: Hedonist, Impulsive. Bonds: Job. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Aramil Drover, Male Half-Elf Bard 5
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 40000 cp.


Social Check DCs


Thorpe Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His chestnut hair is lengthy. His brown eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Thorpe was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: He is terrified, and will act out of fear; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Military, Criminal record. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Thorpe Fastfoot, Male Halfling Aristocrat 5
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. Coral (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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