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Advanced [show]


Nordak Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is smooth and relatively long. He has gleaming, smiling brown eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the south, but his parents moved at a very young age to the north. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Nordak and his spouse have recently divorced.

Motivation: Money/treasure; and he is greedy

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Nordak Eversharp, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)17 (+3) 12 (+1)9 (-1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Orc, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 2000 cp. 3 Smokesticks.


Social Check DCs


Pelt Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'7" and muscular, this eastern man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His fur is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Philantrophist, Artistic. Bonds: Rich, Attractive. Occupation: Barber

Voice: Hollow voice

Attributes [hide]

Pelt Prim Posies, Male Tabaxi Wizard 10
Medium (6'7") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 51 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)8 (-1) 10 (+0)12 (+1)
Skills Insight +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghaliver Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is kept up in a ponytail inside a broad hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can't help but pocket interesting objects he comes across

History: Born to a Fortune-teller, his mother struggled to pay the bills. A gifted student he started as a Fortune-teller, but he got bored and became a Marshal. Recently he has begun working with bootleggers and crooks.

Motivation: To be a Fortune-teller again; and he is a bit of a kleptomaniac

Ideals: Optimist. Bonds: Attractive, Criminal record, Poor, Job. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Ghaliver Goldfound, Male Halfling Adept 15
Small (3'0") Halfling, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 55 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Intimidation +8, Persuasion +8
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +3 / 4d8-2, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333320

Possessions: 300 pp. Amethyst (40 gp). Hematite (9 gp). Rose (70 gp). Azurite (9 gp). Rose (70 gp). Banded agate (9 gp). Jade (40 gp). Violet garnet (1200 gp). Azurite (9 gp). Deep blue spinel (1200 gp). Chalcedony (70 gp). Rich purple corundum (400 gp). Amber (40 gp). Lapis lazuli (9 gp). Red-brown spinel (40 gp). Smoky quartz (70 gp). Citrine (70 gp). Blue sapphire (400 gp). Rose (70 gp). Deep blue spinel (1200 gp).


Social Check DCs


Jabbie Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely black suit with white socks and a vest with buckled shoes. He wears his brown hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Jabbie is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the north; and to unite with his brother

Ideals: Joker, Optimist, Entrepeneur. Bonds: Family, Rich. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Jabbie Timbers, Male Gnome Monk 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills Insight +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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