Dagger Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears white leather gloves, a white jacket, and tight pants. His fur is short and white. He has a tattooed face.
Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now owns his own business.
Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 79 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Gnome, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 1100 gp. 1 Minor magic item.
Halimath Holimion, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His auburn hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Halimath embodies much of what other species detest in the Elves. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Halimath was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Halimath's father didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.
Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a navigator and was forced into it by his family
Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Family, Mentor. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 10)
Armor Class 13
Hit Points 33 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: Golden pearl (140 gp). Deep green spinel (140 gp). Golden yellow topaz (700 gp). Black pearl (700 gp). Lapis lazuli (16 gp). Pink pearl (140 gp). Carnelian (60 gp).
Three Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His fur is short and beige. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: Wants to have a good time and be beloved; and his religion dominates his actions
Ideals: Optimist. Bonds: Poor, Attractive, Religious. Occupation: Body Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Arjhan Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His black crest is unkempt and raggedy. His gold eyes lackadaisically let the world flow into them.
Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Arjhan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Enemies. Occupation: Unemployed
Voice: Australian accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1700 sp. 1 Half-Plate.
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