Sweet Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears many layers of old clothing at all times. His orange fur is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A powerful brothel owner made him what he is. Over the years he perfected his riding and shooting skills. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor, Nature. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 50 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Infernal, Goblin
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1700 gp.
Galinndan Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and he perpetually has his falchion ready. His auburn hair is heavily combed to the left. This violet eyed southerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. A true patriot, Galinndan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south to a Blacksmith, Galinndan learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and to be a courier again
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Blacksmith
Voice: Boston accent
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 12)
Armor Class 11
Hit Points 31 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 3000 gp. Sard (70 gp). Red-brown spinel (160 gp). Moss agate (10 gp). Banded agate (10 gp). Black pearl (900 gp). Alexandrite (900 gp). Coral (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barakas Peace, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blue stubble. He wears a yellow tunic with violet highlights, and long blue pants that bunch up around his shoes. He has a hunchback. His blue hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Layabout like his father before him.
Motivation: Wants to work out more often; and an old rival family wants him found
Ideals: Logical, Athletic. Flaws: Ugly. Bonds: Job, Religious, Family. Occupation: Layabout
Voice: Posh accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 5)
Armor Class 9
Hit Points 46 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 15 (+2) | 19 (+4) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Undercommon, Dwarven, Terran
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Deep green spinel (130 gp). Golden yellow topaz (200 gp). Golden pearl (130 gp). 1 Minor magic item. 1 Minor magic item.
Tarhun Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple black robe with brown stripes complete with hood. His crest is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels threatened by others
Flaws: Insomniac, Shy, Fearful. Bonds: Religious, Enemies. Occupation: Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 34000 sp.
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