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NPC Generator

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Advanced [show]


Diggory Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'11" and lanky with angular features, he is an attractive figure. He prefers to wear blue pants and tee shirts. He has a very tight haircut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Barber, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg

Flaws: Addict, Fearful. Bonds: Attractive, Job, Family. Occupation: Courier

Voice: Booming voice

Attributes [hide]

Diggory Connors, Male Half-Elf Wizard 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: Black opal (500 gp). Alexandrite (1000 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Mûzglob Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, blue, dusty cloak. He wears his hair in dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Bricklayer and found it very stressful. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Joker, Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Mûzglob Myerscough, Male Half-Orc Ranger 6
Medium (5'6") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 16 (+3)10 (+0) 15 (+2)8 (-1)
Skills Investigation +3, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His golden hair is kept up in a ponytail inside a Stetson hat. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 5 years old his parents immigrated from the west. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

Aramil Wasanthi, Male Elf Monk 2
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)12 (+1) 14 (+2)13 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 280 gp. Tourmaline (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Thorpe Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is cut short. His hazel eyes dart from person to person to random spaces in the air.

Personality: This man loves writing and to teach people writing more than just about anything. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Thorpe's homeland. Thorpe decided to take the middle way and become a bodyguard. Recently he has begun working with bootleggers and crooks.

Motivation: He is currently in port desperately looking for someone to get him out; and he has decided he is irredeemable

Ideals: Athletic, Artistic, Fighting. Bonds: Criminal record, Immigrant, Slave. Occupation: Brewer

Voice: Squeaky

Attributes [hide]

Thorpe Stoutman, Male Halfling Wizard 15
Small (3'1") Halfling, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 51 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills History +7, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Auran
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 5000 gp. Citrine (40 gp). Tiger eye turquoise (9 gp). Fire opal (1300 gp). Violet garnet (900 gp). Jasper (40 gp). 1 Medium magic item.


Social Check DCs

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