Korfel Toti, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears white cloth garments or leather armor. He has no hair. His hazel unseeing eyes seem to look past you.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Enemies, Immigrant. Occupation: Sailor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 108 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Orc
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
Possessions: 1100 gp. Deep blue spinel (800 gp). Hematite (9 gp). Coral (90 gp). Blue star sapphire (1400 gp). Amber (90 gp).
Eberdeb Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has a silver handlebar mustache and slicked back silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He doesn't get along with people that don't share his tastes; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insomniac, Selfish, Hedonist, Insane. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Wobbles Nackle, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His hair is short and black. This hazel eyed northerner is not easily forgotten.
Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the north, but his parents moved at a very young age to the south. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Glassblower for hire.
Motivation: He uses money and sex appeal to get what he needs; and he is currently in port desperately looking for someone to get him out
Flaws: Insane. Bonds: Attractive, Immigrant, Slave, Rich, Job. Occupation: Glassblower
Voice: Australian accent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 51 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 18 (+4) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Terran, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Gorgûm Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a green collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He carries with him a set of bastard swords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His golden hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Gorgûm was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gorgûm's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gorgûm and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Mercenary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
Possessions: 700 gp. Jeweled electrum ring (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). An abacus with copper, silver and gold markers (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

