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NPC Generator

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Advanced [show]


Thorpe Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and lanky with angular features, he is an attractive figure. He wears a tan small hat and tan clothes. His long silver hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Thorpe does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised by priests from a young age. When Thorpe reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He loathes his own lifestyle.

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Military, Religious, Mentor. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Thorpe Tealeaf, Male Halfling Sorcerer 4
Small (2'11") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 13 (+1)17 (+3)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Goblin, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 500 gp.


Social Check DCs


Baern Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports tan clothing, slightly heavier than average wear. His tied-back hair is black. He has gleaming, smiling brown eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He became a Cartwright soon after.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Bonds: Job, Adventurer. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Baern Durthane, Male Dwarf Aristocrat 3
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 11 (+0)10 (+0)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Hematite (14 gp). 1 Half-Plate.


Social Check DCs


Nicor Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He wears his brown hair down. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was always a brilliant, if unscrupulous mind. Through the years after Nicor was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Nicor's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Disease, Antagonistic, Insane. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Nicor Anguish, Male Tiefling Aristocrat 8
Medium (5'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Insight +4, Investigation +5
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 8000 sp. Cloth of gold vestments (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Morthos Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with grey pants. He wears a feathered hat to cover his moderate length dark red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morthos grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morthos. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Criminal record, Rich. Occupation: Soapmaker

Voice: Cold and demanding tone

Attributes [hide]

Morthos Sympathy, Male Tiefling Fighter 3
Medium (6'0") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 16 (+3)17 (+3)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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