Dynamic In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'4", this man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His fur is cut close to his head. His face is scarred and worn.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a giants raid, leaving Dynamic alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and a deep hatred of giants
Flaws: Ugly, Lazy. Bonds: Family, Religious, Enemies. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 5000 sp. Malachite (16 gp). Fiery yellow corundum (400 gp). Obsidian (16 gp).
Everard Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries with him a set of falchions on his belt, each one with a aquamarine on the hilt. He wears a deerstalker hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Attractive, Criminal record. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp. Golden yellow topaz (800 gp). Malachite (11 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Norkruuth Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. His brass crest is kept up in a ponytail inside a broad hat. His eyes are likewise gold.
Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is the product a well kept family trust fund and as such has never really known need. His father was a soldier and died while he was still young. Norkruuth was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Laborer for hire.
Motivation: Further expansion of business.
Bonds: Attractive, Job, Rich, Military. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 51 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Goblin, Sylvan, Halfling
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 900 gp. 1 Minor magic item.
Spear In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man usually wears his violet robe and has his monstrous two handed axe always slung over his shoulder. He is muscular with a powerful set of arms. He has moderate length black fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.
History: The child of eastern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Days after completing his studies, news broke out that his hometown was attacked by orcs. Spear was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: A deep hatred of orcs; and retire the richest man in the east
Ideals: Pacifist, Entrepeneur. Flaws: Racist. Bonds: Enemies, Immigrant. Occupation: Carpenter
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 14)
Armor Class 12
Hit Points 78 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp. Black velvet mask with numerous citrines (160 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (1000 gp). Gold and topaz bottle stopper cork (1000 gp). Silver ewer (60 gp). Carved bone or ivory statuette (60 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Medium magic item.
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