Emerald In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears grey trousers with yellow and pastel striped suspenders. He wears various colorful collared shirts. He carries a battered longsword and tarnished glaive as well. He has moderate length orange fur. His blue eyes have a joyful gleam in them most of the time.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Emerald lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and tabaxi compassion
Ideals: Fighting. Flaws: Mundane, Racist. Bonds: Rich, Family. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Rael Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy red hair. This blue eyed northerner is not easily forgotten.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Scribe
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Half-Plate. 1 Banded mail. 1 Masterwork Light steel shield. 1 Masterwork studded leather.
Rangrim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'5" and wears light armors faded through time and improper care. He has a long white beard with little hanging trinkets. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and many illithids want him driven away
Ideals: Opinionated, Gifted. Bonds: Enemies, Religious. Occupation: Shipwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 11)
Armor Class 13
Hit Points 63 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2300 gp. Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quick Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His fur is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the south to a Spy, Quick learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Spy like his mother before him.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Flaws: Insomniac. Bonds: Attractive, Criminal record, Job, Immigrant. Occupation: Spy
Voice: Raspy
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 48 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 18 (+4) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
Possessions: 900 gp. Black pearl (900 gp). Zircon (70 gp). Black pearl (900 gp).
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