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NPC Generator

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Advanced [show]


Eberk Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. His feathered hat is riddled with cuts and holes. His gray eyes peer out from beneath his feathered violet hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He struck the Miller job and began his own company from there.

Motivation: To be a Barkeep again; and to find somewhere to settle down

Flaws: Ugly, Impulsive, Mundane. Bonds: Immigrant, Job. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Eberk Balderk, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)10 (+0) 13 (+1)12 (+1)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Torinn Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black crest. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a hunchback. His crest is black and very short. His gold eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has all his life been fascinated with writing.

History: Torinn lived on a farm with his mother, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Torinn has worked very hard to control his curse. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Detective, and he later adopted a second son.

Motivation: An old rival family wants him found; and he wants revenge against illithids

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Enemies, Family. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Torinn Qyxpahrgh, Male Dragonborn Bard 7
Medium (6'1") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Medicine +4, Performance +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 800 gp.


Social Check DCs


Smoking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tan collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His fur is cinnamon and curly. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Smoking is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Smoking took refuge in the ruined castle and found the beat up shortbow and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Poor, Nature. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Smoking In Woods, Male Tabaxi Warrior 3
Medium (5'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Theriatis Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'9". He wears a grey tunic with brown highlights, and long white pants that bunch up around his shoes, and his gloved hand is found clutching a axe. He wears his hair in dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal writing training, and achieved minor success. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Joker, Artistic. Bonds: Immigrant, Job, Adventurer. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Theriatis Xiloscient, Male Elf Aristocrat 2
Medium (4'9") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Nature +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 200 sp. 1 Antitoxin.


Social Check DCs

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