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Advanced [show]


Mord Eastaughffe, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears tight fighting clothing, which leaves very little to the imagination. His left leg appears badly burned and disfigured. He keeps his chestnut hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's in love

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Laborer

Voice: Pronounces O like U

Attributes [hide]

Mord Eastaughffe, Male Half-Orc Commoner 9
Medium (5'8") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 49 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1300 gp. Citrine (60 gp). Aquamarine (500 gp). Carnelian (60 gp). Pink pearl (160 gp). Tiger eye turquoise (6 gp). Violet garnet (500 gp).


Social Check DCs


Shadow Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a long, white, dusty cloak. He keeps his lavender fur in a flapper bob. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Shadow and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and revenge

Ideals: Logical. Flaws: Ugly, Disease, Antagonistic. Bonds: Enemies. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shadow Candle, Male Tabaxi Cleric 6
Medium (6'10") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 2000 sp. Tourmaline (80 gp). Violet garnet (1200 gp). White pearl (80 gp). Bloodstone (70 gp).


Social Check DCs


Nadarr Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His red crest is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Nadarr wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Laborer business at a young age. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to work out more often; and to clean up the streets

Ideals: Athletic, Disciplined, Joker. Flaws: Insane. Occupation: Laborer

Voice: Squeaky

Attributes [hide]

Nadarr Imbixtellrhyst, Male Dragonborn Adept 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 sp.


Social Check DCs


Caeldrim Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries nunchakus. His black hair is smooth and relatively long. His ears are large.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor, Criminal record, Military. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Caeldrim Ilphelkiir, Male Elf Monk 12
Medium (4'9") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 61 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp.


Social Check DCs

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