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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Osco Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Dilettante uniform. He wears his black hair up. His eyes are green and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Osco was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.

Ideals: Optimist, Logical. Flaws: Ugly, Shy. Bonds: Job. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Osco Reedfellow, Male Halfling Monk 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 10 pp.


Social Check DCs


Olunt Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'2" and wears a fine chain shirt which he covers with brown colored cloaks and clothing. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Mentor, Family. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Olunt Glanhig, Male Dwarf Aristocrat 11
Medium (4'2") Dwarf, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 87 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)11 (+0) 14 (+2)14 (+2)
Skills Medicine +6, Stealth +8
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4

Possessions: 2700 gp.


Social Check DCs


Morkral Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is bristling with hidden weapons, mostly greatswords and shortspears. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a criminal king-pin and mafia family Morkral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morkral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Bonds: Attractive, Criminal record, In love. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Morkral Bloodkith, Male Dwarf Druid 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 11 (+0)7 (-2)
Skills Intimidation +0, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 370 gp.


Social Check DCs


Fragrant Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely tan suit with brown socks and a vest with buckled shoes. His fur, while still mostly red, has prominent grey streaks. He has a dull look in his green eyes.

Personality: Calm and collected, he is a well trained Sellsword. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with unlife at a very young age, Fragrant has worked very hard to control his curse. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: He wants to get laid; and he's attracted to the pc

Flaws: Mundane, Disease. Bonds: Job, Rich, Has a crush. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Fragrant Shore, Male Tabaxi Barbarian 3
Medium (6'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: A roughly beaten golden orb (140 gp).


Social Check DCs

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