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NPC Generator

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Advanced [show]


Hobart Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light pastel in addition to tight pants. His long silver hair reaches down to his waist. His thin eyebrows rest above his beady violet eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Hobart was raised in a hard working conservative environment. Hobart abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: To clean up the streets; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: Rich, Job, Adventurer, Guardian. Occupation: Body Guard

Voice: Ums and uhs a lot

Attributes [hide]

Hobart Shadowquick, Male Halfling Wizard 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 10 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 8 (-1)17 (+3) 16 (+3)8 (-1)
Skills Nature +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Giant, Orc
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 400 gp.


Social Check DCs


Ahrim Pride, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and blue. His face is covered beneath a completely black helmet.

Personality: He is calm most of the time but flees social interaction. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to pay off his debts

Ideals: Fighting, Athletic. Flaws: Shy, Hedonist. Bonds: Poor. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Ahrim Pride, Male Tiefling Adept 2
Medium (5'10") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 190 gp.


Social Check DCs


Spring Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. His lavender fur is drawn into a tight pony tail with a dagger scrunchie. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted martial powers by his dying brother.

Motivation: He is content.

Ideals: Logical, Gifted. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Spring Timber, Male Tabaxi Fighter 6
Medium (5'5") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Reese, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He carries with him a set of maces on his belt, each one with a topaz on the hilt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes are slightly larger than normal.

Personality: He is mildly Gnome supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Wrenn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Gnomish compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Slave, Poor. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Wrenn Reese, Male Gnome Warlock 11
Small (3'2") Gnome, Lawful Good (CR 11)
Armor Class 10
Hit Points 82 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Medicine +4, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 2900 gp.


Social Check DCs

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