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Advanced [show]


Sindri Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a very tight haircut. His gray eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Sindri's homeland. Sindri decided to take the middle way and become a bodyguard. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Ideals: Justice, Fighting. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sindri Nucklestamp, Male Gnome Commoner 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 16 (+3)15 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Chalcedony (60 gp). Tiger eye turquoise (10 gp).


Social Check DCs


Zepar Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. He wears his purple hair down. His eyes are likewise black.

Personality: He snorts whenever he laughs or is feeling confident. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Zepar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break

Bonds: Family, Rich, Adventurer. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Zepar Enigma, Male Tiefling Commoner 2
Medium (5'7") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)18 (+4) 11 (+0)15 (+2)
Skills History +6, Nature +6
Senses Passive Perception 10
Languages Common, Terran, Druidic, Abyssal, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 400 sp. 1 Darkwood Shield.


Social Check DCs


Patrick Shirley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Roofer uniform. He wears his white hair up. His eyes are amber and catlike.

Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.

History: Patrick was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has worked as a Roofer like his mother before him.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Philantrophist. Bonds: Job, Religious, Attractive. Occupation: Roofer

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Shirley, Male Human Fighter 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 30 pp. Hematite (10 gp). Moss agate (10 gp). Jade (70 gp). Violet garnet (800 gp). Blue quartz (10 gp). Blue star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a white vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his white boots flare out at the collars. He has shaved his head bald. His brown eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Optimist, Gifted. Flaws: Insane. Bonds: Military. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Uraim Bloodkith, Male Dwarf Paladin 12
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 86 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +7, Deception +5
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 4000 gp. Solid gold idol (300 gp). Brass mug with jade inlays (100 gp). Solid gold idol (300 gp). Cloth of gold vestments (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Cloth of gold vestments (110 gp).


Social Check DCs

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