Bhevek Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He wears white trousers with black and red striped suspenders. He wears various colorful collared shirts. He wears his blonde hair up. His fierce brown eyes like to dwell on things.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. Some 9 years later his spouse died after the birth of his son. Heartbroken, Bhevek never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Flaws: Shy, Greedy. Bonds: Rich, Immigrant, In love. Occupation: Glassblower
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Orc, Giant, Aquan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Riardon Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this man dresses like a well dressed Merchant does. His moppish white hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He is obsessed with finding treasure.
History: He was born in the south, but his parents moved at a very young age to the west. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. He became a Merchant soon after.
Motivation: To share knowledge with the world.
Ideals: Justice, Logical. Bonds: Job, Adventurer, Immigrant. Occupation: Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seven Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is bristling with hidden weapons, mostly longswords and nunchakus. His lavender fur is lengthy and is close to two feet long. His blue eyes peer out from beneath his deerstalker black hat.
Personality: He is overprotective of those who hire his services. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Guardian, Rich. Occupation: Fletcher
Voice: Slurs words
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Auran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 12000 sp. Chrysoprase (70 gp). Golden pearl (40 gp). Bloodstone (70 gp). Brown-green garnet (40 gp).
Gimble Welber, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His hair is short and white. He is very pretty but has cold, dead eyes.
Personality: While he acts the brute, he is far gentler than he would appear. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Glassblower, who enjoyed hunting, Gimble was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Joker. Bonds: Attractive, Nature, Rich. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 18 (+4) | 18 (+4) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Gnome, Gnoll, Ignan, Giant, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
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