Frug Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a black deerstalker hat and black clothes. His blonde hair is braided into rings. His skin is flawless and his gray eyes scan people very quickly.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a Stylist, his mother struggled to pay the bills. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.
Motivation: A strong sense of loyalty to Gnomish people; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Cynical, Impulsive, Racist. Bonds: Attractive, Poor. Occupation: Blacksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Morg Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. His long brown hair reaches down to his waist. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is an amazing painter.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture.
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Poor, Criminal record. Occupation: Bather
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 14)
Armor Class 10
Hit Points 105 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +10 / 4d6+5, Ranged +5 / 4d6+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold and ruby ring (8000 gp). Large well-done wool tapestry (600 gp). A roughly beaten golden orb (150 gp). Silver chalice with lapis lazuli gems (150 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargas Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and muscular, this western man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He keeps his long black hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He dislikes all the random violence that takes place in the west. The war was a terrible time for him, and Fargas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. When Fargas reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Pacifist. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Sellsword
Voice: Hissing voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Soveliss Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'10" and wears a custom-built plate barding that's adorned with green lining and desert motifs. His long red hair reaches down to his waist. He has a tattooed face.
Personality: This man loves painting and to teach people painting more than just about anything. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A powerful wizard made him what he is. Through the years after Soveliss was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Soveliss's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: He's in love.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Mentor. Occupation: Sage
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Goblin, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp. Golden yellow topaz (400 gp). Freshwater pearl (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!

