Aerdeth Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, black shirt, and yellow tie. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is knotted and matted. His face is scarred and worn.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Cartwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 64 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +5
Possessions: 1 Minor magic item. 1 Minor magic item.
Eldon Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown shirt with thin tan vertical stripes and pastel pants. He keeps his long blonde hair kept up in a rat tail. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a brothel owner, Eldon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and revenge
Ideals: Athletic, Philantrophist. Bonds: Enemies, Mentor, Nature. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 17 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Giant, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 18000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Gold dragon comb with red garnet eye (600 gp). 1 Minor magic item.
Reynard Fulton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. His red hair is long and unkept. He wears an eyepatch.
Personality: He is mildly Human supremacist, though he does not identify as such. He pushes his goals aggressively. He is also a coward if confronted.
History: Reynard was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Ugly, Racist, Fearful. Bonds: Poor, Adventurer. Occupation: Ploughman
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 60 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 5000 sp. Moss agate (14 gp).
Trey Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his white hair well, parting it to the right. His half smiles and violet eyes are beguiling and draw you in.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.
Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted, Athletic. Bonds: Attractive, Adventurer, Rich, Slave. Occupation: Bellfounder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 155 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 18 (+4) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Obsidian (11 gp). White pearl (70 gp). Lapis lazuli (11 gp). Rock crystal (70 gp). Chalcedony (70 gp). Tiger eye turquoise (11 gp). Chrysoprase (70 gp). Golden pearl (70 gp). Lapis lazuli (11 gp).
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