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NPC Generator

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Advanced [show]


Cimer Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His silver eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Religious. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Cimer Victory, Male Tiefling Commoner 1
Medium (6'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 9 (-1)14 (+2)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Aldous Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His hair is silver, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Eccentric and domineering, Aldous will drive conversation. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Extrovert, Optimist. Bonds: Rich, Attractive, In love, Adventurer. Occupation: Brewer

Voice: Spanish accent

Attributes [hide]

Aldous Thackeray, Male Human Commoner 2
Medium (5'4") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Athletics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Spring Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. He has gray fur. His blue eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Spy, Spring learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spring fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Job, Military, Enemies. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Spring Moon, Male Tabaxi Barbarian 9
Medium (5'5") Tabaxi, Lawful Good (CR 9)
Armor Class 12
Hit Points 82 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)19 (+4) 13 (+1)15 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Auran, Halfling
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 15000 sp. Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A necklace of small pink pearls (2000 gp). 1 Minor magic item.


Social Check DCs


Bertram Gladstone, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull grey iron scale mail. He is bristling with hidden weapons, mostly maces and sickles. His golden hair is singed and shortened. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Bertram hails from a village terrorized by orcs. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Hunter

Voice: Pronounces O like U

Attributes [hide]

Bertram Gladstone, Male Human Cleric 6
Medium (6'4") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Performance +3, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 600 gp. Alexandrite (1300 gp). Red garnet (130 gp).


Social Check DCs

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