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Advanced [show]


Lone Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His cinnamon fur is still thick. His eyes, though not visible through his cowl, are yellow.

Personality: He is overprotective of those who hire his services. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Lone lived on a farm with his father, near the main road leading to a nearby town. He has had some formal writing training, and achieved minor success. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and to clean up the streets

Ideals: Athletic, Artistic. Bonds: Adventurer, Guardian, Family. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Lone Of Winter, Male Tabaxi Fighter 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)17 (+3) 8 (-1)13 (+1)
Skills Medicine +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp. Red-brown spinel (100 gp).


Social Check DCs


Kilvar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing red shirts, loose pants, and blazers most of the time. His golden hair is cut short. His eyes are likewise violet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As long as the job gets done he does not care how it got done.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kilvar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kilvar. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism, Gifted. Flaws: Greedy. Bonds: Attractive, Criminal record. Occupation: Bather

Voice: Spits and sputters

Attributes [hide]

Kilvar Aranore, Male Dwarf Commoner 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ghesh Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his left hand. His long scarlet crest is drawn into a two foot long braid. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Poor, In love, Religious. Occupation: Actor

Voice: German accent

Attributes [hide]

Ghesh Orexijandilin, Male Dragonborn Paladin 8
Medium (6'5") Dragonborn, True Neutral (CR 8)
Armor Class 10
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrow Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. He has chestnut hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in a small mountains village. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by brigands. Darrow was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He is wracked by social anxiety; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Justice. Flaws: Addict, Fearful. Bonds: Attractive, Nature, Enemies. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Darrow Sunmeadow, Male Halfling Warrior 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 56 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Investigation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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