Nim Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'10" and wears a violet coat over a black low-cut shirt, and a Stetson hat upon his head. His hair, while still mostly auburn, has prominent grey streaks. His green unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.
History: He was born several months after his mother was called into army service. Cursed with vampirism at a very young age, Nim has worked very hard to control his curse. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Persistence. Flaws: Disease, Mundane. Bonds: Military, Immigrant. Occupation: Bellfounder
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 13)
Armor Class 15
Hit Points 63 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 21 (+5) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
Possessions: 2000 gp. An abacus with copper, silver and gold markers (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp).
Alston Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He is well dressed, constantly wearing a white suit, grey shirt, and pastel tie. He has a hunchback. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of a Dilettante, who enjoyed hunting, Alston was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alston took refuge in the old dungeon and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Nature, Religious. Occupation: Mason
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 5)
Armor Class 14
Hit Points 28 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Fiery yellow corundum (1500 gp). Aquamarine (900 gp). Hematite (16 gp). White opal (1500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Efferil Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is heavily combed to the left. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Efferil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Efferil. After a long history of fighting, Efferil and his spouse have recently divorced.
Motivation: He wants revenge against goblins; and revenge
Flaws: Ugly, Antagonistic. Bonds: Military, Criminal record, Enemies. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 800 gp. 1 Minor magic item.
Foxilon Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears an entirely yellow suit with grey socks and a vest with buckled shoes. His hair, while still mostly brown, has prominent grey streaks. His thin eyebrows rest above his beady blue eyes.
Personality: He is overprotective of those who hire his services. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.
History: He was born to loving parents in a slum to the south. There was a wharf not far from home where he often wandered off to fish. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and to clean up the streets
Ideals: Pacifist. Flaws: Ugly. Bonds: Guardian, Poor, Nature. Occupation: Banker
Voice: Australian accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


