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NPC Generator

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Advanced [show]


Sammal Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. His hair is cut close to his head. His eyes are red.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Sammal was left his father's suit of armor and trained in its use and care. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is content; and he wants nothing more than to rejoin the army

Ideals: Persistence, Philantrophist. Bonds: Poor, Military. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Sammal Sharp, Male Tiefling Warrior 7
Medium (5'3") Tiefling, Neutral Evil (CR 7)
Armor Class 14
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Nature +6, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Dwarven, Auran
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 12000 sp.


Social Check DCs


Crampernap Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan coat over a brown low-cut shirt, and a top hat upon his head. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a cross on it. His tied-back hair is silver. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Crampernap's first love is himself. His second love is also himself. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Impeccable, Professionalism. Bonds: Rich, Nature, Job. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Crampernap Lingenhall, Male Gnome Warlock 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 19 (+4)14 (+2) 9 (-1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome, Auran, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 400 gp.


Social Check DCs


Quick Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'8". He wears tattered old clothes, and his gloved hand is found clutching a bow. He has dyed his greying orange fur a little too much giving a sharp orange color. His eyes, though not visible through his cowl, are amber.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He plays an instrument quite well.

History: The child of a Adventurer, who enjoyed hunting, Quick was taken on many hunting expeditions. Quick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Adventurer, Nature. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Quick Wing, Male Tabaxi Cleric 5
Medium (6'8") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 10000 cp.


Social Check DCs


Gildmak Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a large grey jacket. He has styled his white hair well, parting it to the right. His amber unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with unlife at a very young age, Gildmak has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Criminal record, Military. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Gildmak Littlefoot, Male Halfling Commoner 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)13 (+1) 18 (+4)16 (+3)
Skills Nature +3, Performance +5
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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