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NPC Generator

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Advanced [show]


Drogo Payton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is dressed in earthy colors with a green and blue handkerchief worn on his left side. Beneath his clothing is a huge mess of scar tissue. His auburn hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Attractive, Mentor, Rich. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Drogo Payton, Male Human Paladin 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)17 (+3) 14 (+2)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp.


Social Check DCs


Immeral Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears blue leather gloves, a blue jacket, and tight pants. His silver hair is cut short with large spiked bangs in the front. His ears are large.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Immeral lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Carpenter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and wants to raise his children well

Ideals: Athletic, Fighting. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Immeral Berevan, Male Half-Elf Commoner 5
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Harbek Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a lot of dark rich colors, with gold accents. He has a long golden beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to make almost anything out of random pieces of junk.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Detective like his father before him.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Job, Military. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Harbek Holderhek, Male Dwarf Monk 6
Medium (4'0") Dwarf, True Neutral (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 400 gp. Moss agate (13 gp). Peridot (40 gp). Rich purple corundum (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports black clothing, slightly heavier than average wear. He has red crest. He wears large thick round spectacles.

Personality: Shedinn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted psionic powers by his dying sister.

Motivation: His religion dominates his actions.

Ideals: Extrovert, Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Shedinn Norixius, Male Dragonborn Adept 9
Medium (6'4") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 55 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 12 (+1)17 (+3)
Skills Investigation +4, Performance +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 160 pp. Emerald (1400 gp). Malachite (16 gp). Black pearl (1100 gp). Freshwater pearl (16 gp). Jasper (20 gp).


Social Check DCs

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