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NPC Generator

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Advanced [show]


Bucklal Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. He wears his red hair down. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and obtaining odd cultural halfling artifacts is his passion

Flaws: Shy. Bonds: Adventurer, Mentor, Criminal record. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Bucklal Strongbones, Male Halfling Monk 15
Small (2'10") Halfling, Neutral Evil (CR 15)
Armor Class 13
Hit Points 85 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)8 (-1) 11 (+0)13 (+1)
Skills History +4, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Gold music box (3000 gp). An abacus with copper, silver and gold markers (60 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Fire opal pendant on a fine gold chain (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Medium magic item.


Social Check DCs


Radomir Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears professional attire. He wears a colorful flower in his black hair. His eyes are a pleasant hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.

History: He was born in the south, but his parents moved at a very young age to the north. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He left for the south, certain he would find work there.

Motivation: He has a crush on the local Assassin.

Ideals: Persistence, Gifted. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Radomir Brightmoon, Male Halfling Druid 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Investigation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 40000 cp. Golden pearl (120 gp). Rich purple corundum (1000 gp). Sardonyx (40 gp). Banded agate (10 gp).


Social Check DCs


Richard Gentry, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a violet shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He keeps his white hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast plains. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Passionate, Justice, Gifted. Flaws: Fearful. Bonds: Nature. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Richard Gentry, Male Human Fighter 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 10 pp.


Social Check DCs


Adran Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He wears brown trousers with white and grey striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. His white hair is heavily combed to the right. His eyes are hazel.

Personality: Adran speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Adran has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Animal Trainer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and many brigands want him driven away

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Has a crush, Enemies. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Adran Amakiir, Male Elf Ranger 12
Medium (4'7") Elf, True Neutral (CR 12)
Armor Class 11
Hit Points 66 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)19 (+4) 9 (-1)17 (+3)
Skills Arcana +8, Religion +8
Senses Passive Perception 9
Languages Common, Elven, Gnome, Abyssal, Draconic, Aquan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp.


Social Check DCs

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