Kerkad Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. He keeps his copper crest in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: Kerkad was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 12 years.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker, Persistence. Flaws: Insane. Bonds: Attractive, Job. Occupation: Junk Dealer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp.
Thomas Carlisle, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is thinning but still full. His violet unseeing eyes seem to look past you.
Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.
History: Thomas hails from a village terrorized by gnolls. After coming to the age of reason, Thomas took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Many gnolls want him driven away; and a deep hatred of gnolls
Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Attractive, Enemies. Occupation: Banker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 62 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 9 (-1) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Auran, Goblin
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 1000 gp. Banded agate (10 gp). Golden yellow topaz (400 gp). Obsidian (10 gp). Iolite (70 gp). Hematite (10 gp). Alexandrite (400 gp). Fiery yellow corundum (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kerkad Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and white robe with the hood down. He has a moderate pudge and is not very fit. He has no crest. His eyes are gold and catlike.
Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a daughter. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: Wishes to resurrect an old love.
Flaws: Ugly, Insane, Antagonistic. Bonds: Job, In love. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: Just what you see.
Barendd Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears bulky tan painted plate armor. His hair is long and black with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His eyes are likewise brown.
Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Born in the east his family was never financially stable. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Expand his business.
Flaws: Ugly. Bonds: Job, Enemies, Poor, Family. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 19 (+4) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Orc, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 240 gp. 1 Holy water.
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