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NPC Generator

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Advanced [show]


Therai Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He carries a battered morningstar and tarnished longsword as well. He wears a colorful flower in his red hair. His skin is flawless and his gold eyes scan people very quickly.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a minor phobia of water and hates getting wet.

History: Therai lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Family. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Therai Hope, Male Tiefling Wizard 6
Medium (6'0") Tiefling, True Neutral (CR 6)
Armor Class 14
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)16 (+3) 16 (+3)16 (+3)
Skills Athletics +5, Perception +6
Senses Passive Perception 16
Languages Common, Druidic, Aquan, Infernal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 200 gp.


Social Check DCs


Glim Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes, though not visible through his cowl, are amber.

Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.

History: Glim was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: Further expansion of business.

Ideals: Fighting, Persistence. Flaws: Insomniac. Bonds: Job, Family. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Glim Maekkelferce, Male Gnome Ranger 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 17 (+3)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Vassago Luck, Male Tiefling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he prefers to wear flannel. His chestnut hair is smooth and relatively long. His face is scarred and worn.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small plains village. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a dyer and was forced into it by his family

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Vassago Luck, Male Tiefling Druid 8
Medium (5'2") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 900 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp).


Social Check DCs


Gilbert Langley, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is also unnaturally pale. He has dyed his greying white hair a little too much giving a sharp white color. His violet eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invites people to come help in his community garden.

History: He got into the Jeweler business at a young age. He was an apprentice working in his mother's forge. He has worked as a Jeweler like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

Gilbert Langley, Male Human Ranger 11
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 140 pp. Star rose quartz (30 gp). Banded agate (14 gp). Coral (100 gp). Azurite (14 gp). Blue quartz (14 gp). Chrysoprase (30 gp). Banded agate (14 gp).


Social Check DCs

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