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NPC Generator

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Advanced [show]


Seven Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His brown fur is lengthy. His eyes are hazel and catlike.

Personality: He likes to make people angry or surprised. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Servant job and began his own company from there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Religious, Job. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Seven Moon, Male Tabaxi Wizard 6
Medium (6'0") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 10 (+0)18 (+4)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 200 gp. Black opal (800 gp). Aquamarine (1100 gp). Zircon (30 gp).


Social Check DCs


Peter Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an entirely tan suit with brown socks and a vest with buckled shoes. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure; and his relatives are trying to arrange a marriage

Ideals: Optimist, Entrepeneur. Bonds: Rich, Criminal record, Family. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Peter Arnuanna, Male Half-Elf Barbarian 3
Medium (5'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Insight +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 3 Acid flasks. 3 Acid flasks.


Social Check DCs


Fenriz Belief, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Seamstress. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.

History: When he was but 8 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fenriz took refuge in the ruined castle and found the beat up club and armor he uses now. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Fenriz Belief, Male Tiefling Fighter 2
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Hourglass.


Social Check DCs


Ur-Lisak Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His white hair is singed and shortened. His brown eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Joker, Logical. Flaws: Ugly, Insane. Bonds: Military. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Ur-Lisak Bristol, Male Half-Orc Commoner 4
Medium (5'4") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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