Bucklal Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He carries a battered warhammer and tarnished glaive as well. His chestnut hair is long and unkept. He has a tattooed face.
Personality: Overbrimming with self-confidence, Bucklal isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bucklal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Ugly, Disease. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 36 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 20 (+5) | 14 (+2) | 19 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Giant, Goblin, Infernal
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
Possessions: 40000 cp. Tiger eye turquoise (7 gp). Star rose quartz (70 gp). Tourmaline (110 gp). Black pearl (1100 gp).
Watson Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. His violet eyes are passionate and lively.
Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He was granted necromantic powers by his dying brother.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature, Criminal record. Occupation: Tanner
Voice: Russian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 29 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Orc, Goblin, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 600 gp.
Nutae Selevarun, Male Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this western man sports yellow clothing, slightly heavier than average wear. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are likewise blue.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was always a brilliant, if unscrupulous mind. Nutae was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nutae decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic, Disciplined, Logical. Flaws: Insane. Bonds: Criminal record. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 100 gp. Star rose quartz (50 gp). Moss agate (15 gp). Golden yellow topaz (600 gp).
Cloak Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing a long, black, dusty cloak. His fur is beige and curly. He wears an eyepatch.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Sold as a small child to a brothel owner, Cloak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Ugly, Antagonistic, Fearful. Bonds: Mentor, Rich. Occupation: Mason
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 63 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 200 gp. Fire opal pendant on a fine gold chain (1500 gp). Old masterpiece painting (1500 gp).
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