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NPC Generator

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Advanced [show]


Richard Merton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in an above average manner. His hair is long and brown with streaks of black, and is pulled back with small pastel clips. His beard is black, braided, and well cared for. His hazel eyes peer out from beneath his Stetson pastel hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Carter profession.

History: Sold as a small child to a slaver, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Richard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 14 years.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and sabotage a competitor

Ideals: Professionalism. Bonds: Attractive, Job, Mentor, Military. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Richard Merton, Male Human Wizard 11
Medium (6'5") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 25 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)15 (+2) 13 (+1)16 (+3)
Skills History +6, Stealth +6
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: 1100 gp.


Social Check DCs


Sheggen Harlan, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his hair in dreadlocks. His blue eyes peer out from beneath his deerstalker black hat.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sheggen is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast island. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Justice. Flaws: Racist. Bonds: Criminal record, Nature, Has a crush. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Sheggen Harlan, Male Half-Orc Barbarian 7
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 65 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Performance +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Druidic, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Ghaliver Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. He wears his brown hair up. His eyes are a pleasant violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the south. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Poor, Immigrant, Guardian, Military. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Ghaliver Littlefoot, Male Halfling Druid 3
Small (2'10") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 12000 cp.


Social Check DCs


Trey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in a clean black cloak covering his clean studded leather. His silver hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He feeds upon the attention of others.

History: Trey was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and to be a merchant again

Ideals: Disciplined. Bonds: Attractive, Adventurer, Job, Family. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trey Eastaughffe, Male Human Warrior 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 sp. Coral (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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