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NPC Generator

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Advanced [show]


Andram Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his dagger. He wears a Stetson hat to hide his balding. His face is scarred and worn.

Personality: He never swears and excessively uses polite adverbs when speaking. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Forgetful. Bonds: Military. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Andram Joy, Male Tiefling Commoner 3
Medium (6'7") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Chain shirt. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Halimath Iranapha, Male Elf [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man wears light armors faded through time and improper care. He wears his hair in dreadlocks. He has gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a assassin and was forced into it by his family

Ideals: Athletic. Flaws: Fearful. Bonds: Family, Immigrant. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Halimath Iranapha, Male Elf Bard 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)9 (-1) 9 (-1)13 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Jasper (20 gp). Lapis lazuli (10 gp).


Social Check DCs


Fargrim Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He very much looks the part of a Mayor. His golden hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He never wears the same outfit twice, unless he absolutely has to.

History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Fargrim Silverstone, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 2000 cp. Golden pearl (80 gp). 2 Tanglefoot bags.


Social Check DCs


Leaf Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a green suit, violet shirt, and blue tie. He has dyed his greying white fur a little too much giving a sharp white color. His skin is flawless and his green eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Hunter in town.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. After a long history of fighting, Leaf and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage; and further expansion of business

Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Family. Occupation: Hunter

Voice: Posh accent

Attributes [hide]

Leaf Of Wine, Male Tabaxi Adept 10
Medium (6'9") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 76 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Investigation +5, Perception +6
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 900 gp.


Social Check DCs

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