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NPC Generator

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Advanced [show]


Ulfgar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a brown armored body suit, with a simple yellow line shooting up and back down. His white hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Ulfgar was born with his mother's beautiful face. His first spouse was a Miller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: To unite with his sister; and wants to raise his children well

Flaws: Shy. Bonds: Attractive, Family. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Ulfgar Dankil, Male Dwarf Barbarian 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 59 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 18 (+4)14 (+2)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +3

Possessions: 300 pp. Violet garnet (400 gp). Tiger eye turquoise (7 gp). Star rose quartz (50 gp). Amber (50 gp). Star rose quartz (50 gp). Freshwater pearl (7 gp). Malachite (7 gp). Deep blue spinel (400 gp). 1 Minor magic item.


Social Check DCs


Ernest Huxley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. His green unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He then took over the family business and is one of the better Miller for hire.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Military, Job. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Ernest Huxley, Male Human Monk 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)12 (+1) 14 (+2)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Kiirith Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. He has no crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Interpreter for hire.

Motivation: Sabotage a competitor; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Military, Job. Occupation: Interpreter

Voice: Middle-eastern accent

Attributes [hide]

Kiirith Xephyrbahnor, Male Dragonborn Monk 9
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 22 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)15 (+2) 18 (+4)13 (+1)
Skills Animal Handling +7, Nature +5
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 130 pp. Jasper (20 gp). Fiery yellow corundum (1000 gp).


Social Check DCs


Arannis Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Dilettante. His red hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is a Dilettante first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Arannis was born the youngest of three triplets. His childhood dream was to be a Engraver, but he was a colossal failure. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Dilettante, and he later adopted a second daughter.

Motivation: Further expansion of business.

Ideals: Gifted. Bonds: Job, Attractive, Family. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Arannis Floshem, Male Elf Rogue 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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