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NPC Generator

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Advanced [show]


Dalgal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair and beard is wavy and long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 7 years old his parents immigrated from the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dalgal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends.

Ideals: Fighting, Athletic, Joker. Bonds: Adventurer, Immigrant. Occupation: Cartwright

Voice: Sensual and smooth

Attributes [hide]

Dalgal Loderr, Male Dwarf Rogue 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)18 (+4) 14 (+2)11 (+0)
Skills Investigation +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Giant, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Shamash Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and pastel robe with the hood down. He is physically well-built. His broad hat is riddled with cuts and holes. His red eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his father was called into army service. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Professionalism, Logical. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Gardener

Voice: Sensual and smooth

Attributes [hide]

Shamash Grrrmmballhyst, Male Dragonborn Wizard 3
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Spear In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and doesn't want to be a hunter and was forced into it by his family

Flaws: Disease, Forgetful. Bonds: Rich, Religious, Family. Occupation: Hunter

Voice: Squeaky

Attributes [hide]

Spear In Woods, Male Tabaxi Druid 8
Medium (6'3") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 10 (+0)21 (+5)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown vest and prefers green and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are a pleasant hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 5 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: To be a Priest again.

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Taklinn Durthane, Male Dwarf Paladin 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 20 (+5)9 (-1) 14 (+2)9 (-1)
Skills Animal Handling +4, History +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 380 gp. Silver chalice with lapis lazuli gems (120 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Solid gold idol (600 gp).


Social Check DCs

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