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NPC Generator

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Advanced [show]


John Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. With a patchy blonde beard and wild blonde hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. In the meantime he has taken over work as a Layabout and occasionally as a mercenary.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and to be a doctor again

Ideals: Artistic. Flaws: Shy. Bonds: Job, Poor, Adventurer. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

John Jenkins, Male Half-Elf Expert 1
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)18 (+4) 11 (+0)11 (+0)
Skills Animal Handling +2, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Celestial, Aquan, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. Silver comb with moonstones (200 gp).


Social Check DCs


Rael Firahel, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears pastel leather gloves, a pastel jacket, and tight pants, and a wedding ring on his right hand. His auburn hair is cut short with large spiked bangs in the front. He has a dull look in his violet eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Rael was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Rael's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Rael and his spouse have recently divorced.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: In love, Rich. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Rael Firahel, Male Elf Ranger 13
Medium (4'7") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 52 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)18 (+4) 13 (+1)11 (+0)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran, Gnome, Giant
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 4000 gp. Embroidered and bejeweled glove (1000 gp). Jeweled gold crown (7000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold dragon comb with red garnet eye (400 gp). Brass mug with jade inlays (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Medium magic item.


Social Check DCs


Dadalan Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man tends to wear a large yellow jacket. His clothes are grease stained in places. He keeps his long red crest kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dadalan took refuge in the large cave and found the beat up sickle and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Nature. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Dadalan Jerynomonis, Male Dragonborn Adept 5
Medium (6'3") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills Performance +6, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. Obsidian (8 gp).


Social Check DCs


Orsik Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair, while still mostly red, has prominent grey streaks. His violet eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Orsik was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Sailor. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new sailor responsibilities is difficult

Flaws: Disease, Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Sailor

Voice: Hissing voice

Attributes [hide]

Orsik Fallack, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnoll, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 380 gp.


Social Check DCs

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