Naeris Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This man wears a green collared shirt and grey pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His auburn hair is heavily combed to the right. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to get a good night's sleep
Flaws: Insomniac, Antagonistic, Greedy. Bonds: Rich, Job. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1500 sp. Black pearl (400 gp). Golden yellow topaz (400 gp). Red garnet (70 gp). 1 Silver holy symbol. 1 Disguise kit.
Thamior Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting black shirt and pants. His chestnut hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Cursed with unlife at a very young age, Thamior has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp.
Zook Garrick, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'5" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly auburn, has prominent grey streaks. He has a tattooed face.
Personality: Overbrimming with self-confidence, Zook isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Beggar, Zook learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the north, certain he would find work there.
Motivation: Regain custody of his daughter; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Impeccable. Bonds: Adventurer, Job, Immigrant, Family. Occupation: Beggar
Voice: High pitched and raspy
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp.
Krimmon Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is cut short with large spiked bangs in the front. This gray eyed southerner is not easily forgotten.
Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, Krimmon studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted druidic powers by his dying sister.
Motivation: He is wracked by social anxiety; and to be a armorer again
Ideals: Optimist, Gifted. Flaws: PTSD, Fearful. Bonds: Job. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 44 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Draconic, Auran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Amber (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
