Nordak Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a very tight haircut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He comes from a rich southern family. Like his father and his sister before him, after school he went straight into learning to become a Masseuse. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Masseuse, and he later adopted a second son.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Joker. Flaws: Addict. Bonds: Family, Rich, Job. Occupation: Masseuse
Voice: Smoker's lung
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 11 (+0) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Celestial, Ignan, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 20 pp.
Arumawann Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and muscular, this western man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: A deeply religious man he believes everything happens for a reason. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Religious, Has a crush. Occupation: Interpreter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 47 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 20 (+5) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Undercommon, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp. Blue star sapphire (1000 gp).
Ivellios Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This eastern man wears rags and sports a simple walking cane. His clothes are grease stained in places. His tied-back hair is brown. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ivellios took refuge in the old dungeon and found the beat up axe and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Bonds: Poor, Immigrant, Attractive, Slave, Nature. Occupation: Cook
Voice: Low range voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 500 gp.
Miles Peyton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves telling others what to do and how they should feel about things. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Miles took refuge in the large cave and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Jeweler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!


