Anthony Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. His long silver hair is drawn into a two foot long braid. His eyes are likewise violet. His teeth are white and perfect.
Personality: Anthony is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.
History: Anthony hails from a village terrorized by orcs. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Anthony and his spouse have recently divorced.
Motivation: Many orcs want him driven away.
Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Attractive, Enemies. Occupation: Tailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1 Banded mail.
Bathin Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tattered old clothes. He wears a deerstalker hat to cover his moderate length brown hair. His ears are large.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He works hard and plays hard.
History: Gifted from a young age, Bathin studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bathin took refuge in the large cave and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and find a way to reverse the transformation of his sister
Ideals: Athletic, Gifted. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Ploughman
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: Embroidered and bejeweled glove (1000 gp). Fire opal pendant on a fine gold chain (1300 gp). Silver comb with moonstones (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp).
Tod Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He sports green clothing, slightly heavier than average wear, marred by chocolates. He is bald on top and has large white tufts of hair around his ears. His eyes, though not visible through his cowl, are violet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was always a brilliant, if unscrupulous mind. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Philantrophist, Logical. Flaws: Ugly, Insane. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Gerbo Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a custom-built plate barding that's adorned with white lining and desert motifs. He wears a deerstalker hat to hide his balding. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Gerbo was born with his father's beautiful face. When Gerbo reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: A strong sense of loyalty to Gnomish people; and to be a gardener again
Ideals: Athletic. Flaws: Racist. Bonds: Job, Attractive, Military. Occupation: Crown-heir
Voice: Rolls R's
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 40000 cp.
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