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NPC Generator

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Advanced [show]


Ombul Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His auburn hair is lengthy. He has green eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Stableman, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge; and he wants revenge against gnolls

Ideals: Logical, Impeccable. Bonds: Attractive, Poor, Enemies. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Ombul Goodearth, Male Halfling Warrior 4
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 15 (+2)17 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: White pearl (140 gp). Peridot (60 gp).


Social Check DCs


Mord Thorpe, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man is dressed in a clean brown cloak covering his clean studded leather. His chestnut hair is cut short with large spiked bangs in the front. His eyes are gray and beady.

Personality: Eccentric and domineering, Mord will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Mord studied abroad. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and wants to work out more often

Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly, Secretive. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Mord Thorpe, Male Half-Orc Bard 7
Medium (5'11") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 12 (+1)8 (-1) 13 (+1)8 (-1)
Skills Athletics +7, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs


Fargrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Adventurer, Poor. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Fargrim Aranore, Male Dwarf Expert 12
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 81 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Athletics +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5

Possessions: 1000 gp.


Social Check DCs


Naill Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'3". He wears a simple tan robe with brown stripes complete with hood, and his gloved hand is found clutching a greatsword. His Stetson hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a Fisher, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Naill Caphaxath, Male Elf Fighter 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)8 (-1) 11 (+0)18 (+4)
Skills Insight +2, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 3 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs

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