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NPC Generator

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Advanced [show]


Osco Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'1". He wears a red vest and prefers pastel and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a greatsword. His hair is golden and curly. His thin eyebrows rest above his beady gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was always a brilliant, if unscrupulous mind. Cursed with vampirism at a very young age, Osco has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Disease, Insane. Bonds: Slave. Occupation: Barber

Voice: Raspy

Attributes [hide]

Osco Honeypot, Male Halfling Bard 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp. Smoky quartz (70 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Harbek Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing colorful clothing, dressed as a Sculptor. He has wavy red hair. He wears a mask on his face.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He now spends his time doing works of charity.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted, Philantrophist. Flaws: Insane. Bonds: In love. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Harbek Daerdahk, Male Dwarf Monk 5
Medium (4'0") Dwarf, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Lubash Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many tan ritualistic tattoos. He wears violet painted combat armor at almost all times. His hair is silver and very short. His eyes are gray and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Lubash was raised in a hard working conservative environment. Cursed with unlife at a very young age, Lubash has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and to be a spy again

Ideals: Opinionated. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Lubash Nash, Male Half-Orc Druid 15
Medium (5'2") Half-Orc, True Neutral (CR 15)
Armor Class 10
Hit Points 70 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)8 (-1) 15 (+2)12 (+1)
Skills Nature +4, Persuasion +6
Senses Passive Perception 12
Languages Orc
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 8000 gp. Obsidian (5 gp). Lapis lazuli (5 gp). Chrysoprase (40 gp). Azurite (5 gp). Chalcedony (40 gp). 1 Medium magic item.


Social Check DCs


Gerard Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His skin is fair and his fingers are delicate and long. His silver hair is cut short. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He would rather hide behind his crafts than deal with other people.

History: Gerard was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the large cave and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Artistic, Persistence. Flaws: Insomniac, Shy. Bonds: Nature. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Gerard Kimberly, Male Human Warrior 11
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 87 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)9 (-1) 17 (+3)12 (+1)
Skills Animal Handling +7
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: 20000 sp.


Social Check DCs

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