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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Zook Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a grey scarf. His white hair is matted, messy, and big. His blue eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Zook grew up listening to his mother's many stories. In his 16th year, his parents were killed by a dire rats raid, leaving Zook alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and a deep hatred of dire rats

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Adventurer, Enemies. Occupation: Bricklayer

Voice: Booming voice

Attributes [hide]

Zook Maekkelferce, Male Gnome Rogue 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)14 (+2) 9 (-1)12 (+1)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Freshwater pearl (13 gp).


Social Check DCs


Senteq Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with wide-brimmed hat. His brown hair is cut short. His amber eyes peer out from beneath his wide-brimmed violet hat.

Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.

History: He was born to a criminal king-pin and mafia family Senteq was born on a far northern plains where he grew up under the tutelage of his father, an expert Unemployed. He then took over the family business and is one of the better Unemployed for hire.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and to be a ploughman again

Ideals: Athletic, Gifted. Bonds: Job, Criminal record, Immigrant. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Senteq Daergel, Male Gnome Expert 8
Small (3'7") Gnome, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 56 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)15 (+2) 16 (+3)9 (-1)
Skills Athletics +2
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Orc
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +2

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a yellow and tan handkerchief worn on his right side. His beige fur is lengthy and is close to two feet long. He has green eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Emerald grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer, Immigrant, Has a crush. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Emerald Running, Male Tabaxi Aristocrat 5
Medium (6'9") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)15 (+2) 15 (+2)19 (+4)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the sun god on his torso. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Flaws: Ugly, Shy. Bonds: Slave, Poor, Criminal record. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Wymar Arnuanna, Male Half-Elf Aristocrat 5
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: 800 gp.


Social Check DCs

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