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Advanced [show]


Kilvar Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is kept up in a ponytail inside a broad hat. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kilvar is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by illithids. Kilvar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants revenge against illithids.

Ideals: Justice, Gifted, Logical. Bonds: Poor, Enemies. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Kilvar Strongheart, Male Dwarf Wizard 3
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)18 (+4) 9 (-1)12 (+1)
Skills Investigation +6, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Terran, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 1800 sp. Coral (140 gp). Rose (60 gp). Deep blue spinel (800 gp).


Social Check DCs


Rûkdûg Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. He has blonde hair. His eyes, though not visible through his cowl, are gray.

Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Interpreter business at a young age. Rûkdûg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Job, Nature. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Rûkdûg Gentry, Male Half-Orc Expert 7
Medium (6'0") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 14 (+2)9 (-1)
Skills Deception +2, History +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp. Bloodstone (30 gp). Onyx (30 gp). Jet (80 gp). 1 Minor magic item.


Social Check DCs


Drifting Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop fur cut. His yellow eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east to a Miller, Drifting learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He used his abilities to trick people and travel the world for free.

Motivation: He's attracted to the PC; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Flaws: Impulsive. Bonds: Job, Criminal record, Has a crush. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drifting Of Wine, Male Tabaxi Barbarian 9
Medium (5'11") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 73 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)9 (-1) 14 (+2)16 (+3)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppleby Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. His auburn hair is smooth and relatively long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Disciplined, Philantrophist, Entrepeneur. Bonds: Attractive, Slave. Occupation: Assassin

Voice: American accent

Attributes [hide]

Oppleby Timbers, Male Gnome Warlock 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)14 (+2) 18 (+4)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 290 gp.


Social Check DCs

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