Alberich Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. With a patchy brown beard and wild brown hair. His blue eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the west, but his parents moved at a very young age to the north. He found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: He has passion for adventuring and risk; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Immigrant, Adventurer. Occupation: Layabout
Voice: Old Prospector
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp.
Balam Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a yellow shirt with thin pastel vertical stripes and white pants. He has a penchant for wearing a ring with an oversized opal on his right hand. His white hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. He has all his life been fascinated with singing.
History: Sold as a small child to a wizard, Balam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Artistic. Flaws: Insane, Hedonist. Bonds: Rich, Mentor. Occupation: Tailor
Voice: Russian accent
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 19 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
Krimmon Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is typically in his Fisher uniform. He is muscular with a powerful set of arms. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His eyes are gray.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has recently gotten a pet goose that steals things from people.
Motivation: To be a Barrister again; and further expansion of business
Ideals: Justice. Flaws: Racist, Disease. Bonds: Job, Criminal record. Occupation: Fisher
Voice: Low and grunting
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 500 gp. Deep blue spinel (500 gp). 1 Minor magic item.
Grom Atherton, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'1" and muscular, this western man wears baggy red pantaloons and a tan scarf. His auburn hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a necromancer, Grom was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor. Occupation: Banker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 400 gp. Golden pearl (130 gp). Obsidian (13 gp). Deep green spinel (130 gp). 1 Minor magic item. 1 Minor magic item.
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