Delebean Reese, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is dressed in earthy colors with a yellow and brown handkerchief worn on his left side. His hair is always cut to a buzz. His half smiles and hazel eyes are beguiling and draw you in.
Personality: This man loves music and to teach people music more than just about anything. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich western family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels that his past leaves him morally obligated to help; and retire the richest man in the west
Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Armorer
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Druidic, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 80 pp. Rich purple corundum (400 gp). Zircon (60 gp). Blue sapphire (400 gp). Aquamarine (800 gp).
Anverth Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.
History: Gifted from a young age, Anverth studied abroad. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Armorer and was forced into it by his family; and wants to raise his children well
Ideals: Philantrophist, Gifted, Persistence. Flaws: Mundane. Bonds: Family. Occupation: Armorer
Voice: Hissing voice
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 74 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Druidic, Goblin
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: 250 pp.
Fallond Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He is physically well-built. He has a long brown beard with little hanging trinkets. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: This man loves music and to teach people music more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Artistic. Flaws: Addict. Bonds: Adventurer, Mentor, Job. Occupation: Courier
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 700 sp.
Cimer Fear, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fancy white suit. His silver hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Cimer lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.
Motivation: Wishes to resurrect an old love; and to be a marshal again
Flaws: Secretive. Bonds: Attractive, Job, Family, Rich, In love. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 8000 sp. Iolite (80 gp). Chrysoberyl (70 gp). White pearl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
