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NPC Generator

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Advanced [show]


Lance Emsworth, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears just a white suit. His hair is short and white. This violet eyed easterner is not easily forgotten.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Bonds: Job, Criminal record, Religious, Enemies, Adventurer. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Emsworth, Male Human Aristocrat 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)16 (+3) 16 (+3)10 (+0)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Celestial, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1000 cp.


Social Check DCs


Dynamic Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. He wears his cinnamon fur up. His eyes are likewise copper. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.

History: Dynamic was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new performer responsibilities is difficult

Flaws: Ugly, Depressed, Insomniac. Bonds: Job, Mentor. Occupation: Performer

Voice: Smoker's lung

Attributes [hide]

Dynamic Timber, Male Tabaxi Warlock 12
Medium (6'9") Tabaxi, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 59 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +6, Medicine +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +9 / 3d10+5, Ranged +5 / 3d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 4000 gp. Deep blue spinel (700 gp).


Social Check DCs


Flogg Prescott, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple white line shooting up and back down. He is bristling with hidden weapons, mostly clubs and greataxes. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family Flogg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Flogg decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is a bit of a kleptomaniac.

Flaws: Ugly, Insane, Antagonistic. Bonds: Criminal record. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Flogg Prescott, Male Half-Orc Rogue 1
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp.


Social Check DCs


Seebo Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is kept up in a ponytail inside a top hat. He has several tiny emerald earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Seebo studied abroad. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Money/treasure; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Rich, Adventurer. Occupation: Bookbinder

Voice: High pitched and raspy

Attributes [hide]

Seebo Ningel, Male Gnome Warrior 14
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 10
Hit Points 154 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 20 (+5)10 (+0) 12 (+1)10 (+0)
Skills Investigation +5, Medicine +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1

Possessions: 5000 gp. 1 Medium magic item.


Social Check DCs

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