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NPC Generator

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Advanced [show]


Duergath Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. He wears a small hat to cover his moderate length brown hair. He tend to wears goggles to shield his eyes.

Personality: Duergath hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Dwarven people; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Immigrant, Military, Rich. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Duergath Trueanvil, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Zook Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black tunic with red highlights, and long green pants that bunch up around his shoes. His black hair is matted, messy, and big. His eyes are a pleasant brown.

Personality: Zook is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Enemies, Religious, Criminal record. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Zook Nucklestamp, Male Gnome Warrior 8
Small (3'5") Gnome, Lawful Evil (CR 8)
Armor Class 11
Hit Points 58 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 9 (-1)13 (+1)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 150 pp. Pink pearl (40 gp). Moss agate (9 gp). Red garnet (40 gp). Hematite (9 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Firahel, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His blonde hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: This man loves dancing and to teach people dancing more than just about anything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Adventurer, who enjoyed hunting, Naill was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a mayor and was forced into it by his family

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Military, Nature. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Naill Firahel, Male Elf Monk 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 6 (-2)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Ignan, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Fivin Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a perfectly clean shirt and pair of pants. He is an epitome of beauty. His red hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a mountains tribe. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: Wants his loneliness to end; and wants to work out more often

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Has a crush, Nature, Adventurer. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Fivin Raethran, Male Half-Elf Rogue 5
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 14
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +7, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp. Hematite (7 gp). Freshwater pearl (7 gp). Bloodstone (30 gp). Amber (80 gp).


Social Check DCs

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