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NPC Generator

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Advanced [show]


Mamnen Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his chestnut hair in a flapper bob. He has gold eyes and a white hat with a tan feather.

Personality: Mamnen hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Mamnen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal painting training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to be a bounty hunter again

Ideals: Artistic, Gifted. Flaws: Hedonist, Insane. Bonds: Poor. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Mamnen Enigma, Male Tiefling Wizard 3
Medium (6'7") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)15 (+2) 16 (+3)18 (+4)
Skills Deception +6, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1900 sp.


Social Check DCs


Vlorn Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair, while still mostly brown, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He acts crazy and hedonistic. He is a font of random trivia from the lore and stories he has discovered

History: Vlorn lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of his daughter.

Ideals: Logical, Impeccable. Flaws: Ugly, Hedonist. Bonds: Family. Occupation: Junk Dealer

Voice: Hissing voice

Attributes [hide]

Vlorn Whispermouse, Male Halfling Expert 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 44 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)16 (+3) 12 (+1)12 (+1)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Auran, Terran, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicor Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. His hair is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with his god.

History: He was raised by priests from a young age. Nicor was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nicor decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Bonds: Attractive, Religious, Mentor, Criminal record. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Nicor Harmony, Male Tiefling Paladin 6
Medium (6'9") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)16 (+3) 11 (+0)18 (+4)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Giant, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp. Chalcedony (80 gp). Azurite (5 gp). Jade (60 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Medrash Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of axes on his belt, each one with a ruby on the hilt. His crest, while still mostly blue, has prominent grey streaks. He is baby faced.

Personality: Calm and collected, he is a well trained Barrister. His job bores him to no end. He has decided to make it more interesting.

History: Medrash was raised in a hard working conservative environment. Medrash was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Medrash decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Poor, Job, Adventurer, Criminal record. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Medrash Daardendrian, Male Dragonborn Cleric 5
Medium (6'4") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 13 (+1)17 (+3)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 1000 sp.


Social Check DCs

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