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NPC Generator

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Advanced [show]


William Sydney, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear violet tank tops with yellow pants, and is pretty ugly. His brown hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the south. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things.

Ideals: Logical, Gifted. Flaws: Ugly, Emotional. Bonds: Immigrant. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Sydney, Male Human Barbarian 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)9 (-1) 13 (+1)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Curran Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His auburn hair is still thick. He has gleaming, smiling hazel eyes.

Personality: Curran hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Religious. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Curran Swiftwhistle, Male Halfling Bard 11
Small (3'1") Halfling, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 69 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Acrobatics +5, Arcana +7
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Ignan, Terran
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. His hair is short and brown. His gold eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Cressel took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to work out more often; and he has a crush on the local bounty hunter

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Has a crush, Immigrant. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Cressel Debauchery, Male Tiefling Commoner 6
Medium (5'5") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)14 (+2) 12 (+1)15 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 20000 cp. Onyx (20 gp). Star rose quartz (20 gp). Rock crystal (20 gp). Lapis lazuli (13 gp).


Social Check DCs


Greethen Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His crest is black and curly. His eyes are red and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 3 years old his parents immigrated from the west. Greethen was born on a far western island where he grew up under the tutelage of his father, an expert Laborer. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others

Ideals: Optimist. Flaws: Ugly, Cynical, Fearful. Bonds: Immigrant, Military. Occupation: Laborer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Greethen Imbixtellrhyst, Male Dragonborn Commoner 2
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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