Rathkran Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears grey painted combat armor at almost all times. His rusty crest is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: Rathkran is depressed about a lot of things. He tends to be a nihilist. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He was granted necromantic powers by his dying sister.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Immigrant. Occupation: Shipwright
Voice: Indian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork studded leather.
Varis Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'7" northern man, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His hair is blonde and curly. His eyes are green.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Varis grew up listening to his father's many stories. His father was a soldier and died while he was still young. Varis was left his father's suit of armor and trained in its use and care. After a long history of fighting, Varis and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Flaws: Ugly, Emotional, Antagonistic. Bonds: Adventurer, Military. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. Large well-done wool tapestry (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). A roughly beaten golden orb (160 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Igden Nackle, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He typically wears a sleeveless long coat of deep grey leather and dull pastel iron scale mail. His whole body is exceptionally muscular. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Igden was born in the north. At a young age he loved to build and create. Through the years after Igden was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Igden's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world.
Ideals: Persistence. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 180 gp.
Theobald Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He is bristling with hidden weapons, mostly longbows and warhammers. His long black hair reaches down to his waist. His eyes are brown and beady.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theobald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theobald. He has set out to sabotage the competition.
Motivation: He has decided he is irredeemable.
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Rich, Job. Occupation: Performer
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
