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NPC Generator

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Advanced [show]


Arannis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and prefers to wear flannel. His hair is short and golden. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born into a rich family. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 9 years.

Motivation: He's attracted to the PC; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Arannis Xistsrith, Male Elf Monk 13
Medium (5'3") Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 53 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +5, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 gp. Freshwater pearl (9 gp). Pink pearl (40 gp). Aquamarine (600 gp). Chalcedony (70 gp). Moss agate (9 gp). Black opal (900 gp). Onyx (70 gp). Onyx (70 gp). Banded agate (9 gp). Azurite (9 gp). Rhodochrosite (9 gp). Amethyst (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balam Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He carries with him a set of falchions, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is dark red, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Balam embodies much of what other species detest in the Tieflings. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Balam was born in the south. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Balam Ennui, Male Tiefling Cleric 7
Medium (5'4") Tiefling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 6000 sp. Moonstone (80 gp). Red garnet (50 gp). Eye agate (16 gp). Golden pearl (50 gp). 1 Minor magic item.


Social Check DCs


Golm Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a white suit. His white hair is thinning but still full. His eyes are hazel and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Golm grew up listening to his father's many stories. His childhood dream was to be a Engraver, but he was a colossal failure. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Joker. Bonds: Adventurer, Job, Nature, Family. Occupation: Hunter

Voice: Rolls R's

Attributes [hide]

Golm Barney, Male Half-Orc Commoner 4
Medium (6'10") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anthony Richie, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his sickle ready. He has a brown handlebar mustache and slicked back brown hair. He has hazel eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of dire rats; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Enemies, Rich. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Anthony Richie, Male Human Monk 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)17 (+3) 8 (-1)12 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Aquan, Elven, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 3100 sp.


Social Check DCs

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