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NPC Generator

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Advanced [show]


Nykkan Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of his god around his neck, and a hammer on his belt. He wears his green crest down. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Nykkan's homeland. Nykkan decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nykkan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Shy. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Posh accent

Attributes [hide]

Nykkan Jerynomonis, Male Dragonborn Monk 4
Medium (6'4") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)12 (+1) 14 (+2)18 (+4)
Skills Persuasion +6, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Aquamarine (900 gp). Emerald (700 gp).


Social Check DCs


Quarion Berevan, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Quarion is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Quarion hails from a village terrorized by gnolls. Quarion abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his daughter.

Bonds: Attractive, Job, Family, Enemies, Adventurer. Occupation: Painter

Voice: Russian accent

Attributes [hide]

Quarion Berevan, Male Elf Warlock 6
Medium (5'3") Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)16 (+3) 16 (+3)13 (+1)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Gnoll, Giant, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man sports violet clothing, slightly heavier than average wear. His hair, while still mostly black, has prominent grey streaks. His eyes are likewise gray. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Slave Trader born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a necromancer, Aramil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Impulsive. Bonds: Poor, Attractive, Job, Mentor. Occupation: Slave Trader

Voice: Squeaky

Attributes [hide]

Aramil Othronus, Male Half-Elf Barbarian 10
Medium (5'3") Half-Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 93 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 16 (+3)13 (+1)
Skills Deception +5, Investigation +6
Senses Passive Perception 13
Languages Common, Elven, Celestial, Goblin
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 600 gp. Eye agate (9 gp). Lapis lazuli (9 gp). 1 Minor magic item.


Social Check DCs


Hupe Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple grey robe with green stripes complete with hood. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Hupe embodies much of what other species detest in the Halflings. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Attractive, Criminal record. Occupation: Animal Trainer

Voice: Thin and wheezing

Attributes [hide]

Hupe Jamjar, Male Halfling Monk 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 8 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 9 (-1)9 (-1) 10 (+0)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 110 gp.


Social Check DCs

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